Subject: Bones & Kinematics Date: Fri, 20 May 94 09:21:00 PDT From: Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil> I have uploaded a short demo animation called GoldFist to the aminet. I took the hand.bone demo object from Imagine V3.0, added a thumb, and used the new Metals texture (gold). I put the hand on a checkered plane with a sky background and have it clenching into a fist. It is a quarter-screen (160x100) HAM 70 frame animation which is about 280K in size. It is nothing really special but it was a great learning experience as well as giving me a chance to try out some new textures and check the reflection in scanline. I also found out why Impulse didn't include a thumb with the hand object. Trying to move and rotate axes that are not on the normal plane, in a quasi-realistic motion, is a challenge (challenge, yeah, that's a nice word for it). This bones thing is going to open up a lot of things for me. I have been experimenting with objects beyond the typical tube and it is nothing short of amazing. There are a lot of static organic objects (like a certain cow that we have all come to know and love) that can be articulated with bones. Not only that, bones provides the opportunity to "morph" new objects, so it can be used as a modeling tool. The real key is understanding the setup of the subgroupings and I saw a very good post here going into detail about that. I can't wait to get to work on that bones articulated shark that will put the Seaquest hammerhead shark to shame, hah! OK, now on to Kinematics. Some people are talking about it but I must be missing something. I have seen posts that say it is there but is not documented. There is a single page provided in the docs textfile but it appears to say Kinematics in the title and not much more. Is some kind soul going to blaze the trail and provide a tutorial here on the list about how to do Kinematics (or is it inverse Kinematics?). Or will Impulse surprise us all and come out with some documentation about this and send it up here? //////////////////////////////////////////////////////////////////////////// ///// /// I have a terabyte appetite on a kilobyte budget! /// /// -Kuantum Kid, inventor of the /// /// SCRAM, /// /// Semi-Concious /// /// Redundant Access /// /// Memory /// //////////////////////////////////////////////////////////////////////////// ///// -=> RETURN TO CONTENTS!<=-